FSX LHSimulations - BUDAPEST LISZT FERENC LHBP V1.01
- Liszt Ferenc Wikipedia
- Fsx Lhsimulations - Budapest Liszt Ferenc Lhbp V1.010
- Budapest Liszt Ferenc International Airport
- Type:
- Games > PC
- Files:
- 1
- Size:
- 389.08 MiB (407975824 Bytes)
- Tag(s):
- LHSAIPORTLHBPSCENERYBUDAPESTFERENC
- Uploaded:
- 2013-10-18 06:12:32 GMT
- By:
- kingashi
- Seeders:
- 6
- Leechers:
- 0
- Comments
- 13
- Info Hash: B6658840C24FC6BABFEBB68A1CD7837DDE1FB105
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Liszt Ferenc Wikipedia
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Fsx Lhsimulations - Budapest Liszt Ferenc Lhbp V1.010
The scenery includes the Liszt Ferenc LHBP airport in high detail - the largest product LHSimulations as done! Download ukts for pc. With one purchase you are entitled to download all versions (FSX and FS2004 when available).
The Liszt Ferenc LHBP airport (former Ferihegy airprort) is Hungary's biggest airport, connecting Hungary's capital Budapest with several European destinations.
Budapest Liszt Ferenc International Airport
Features:
- High resolution photo realistic background covering the airport and the close vicinity of the airport
- Seasonal textures of background and custom (no default) vegetation for all 4 seasons
- Airport's taxiway/gate/parking stand layout represents accurately the current status
- Custom textured taxiways, runways and aprons
- Very accurate projection of the taxi lines and markings in high resolution
- Background (lines, aprons, concrete textures, dirt, roads etc. on the airport) uses as little of a layer as possible for the best performance
- The background have less vertices (polygons) than our LHDC Debrecen airport where there is only one runway and much less parking stands and taxiways
- Custom 3D runway edge lights, taxi lights, touch down zone lights, approach light poles
- Custom light system at the whole airport, no default light system is used, means all lights are there where the real one are
- Intensive use of LOD's (Level of detail), farer objects are projected in a simplified detail to reduce the amount of vertices to be drawn by the GPU
- Buildings are accurately modeled with optimized resolution
- The inside of the SkyCourt (Main terminal, T2) is modeled and you can see through the windows
- Reflective glass and bumpmap (normal map and depth map) textures are used in FSX for the best appearance
- Custom reflection maps are used not the FS default one. Reflection map is used for setting what should be seen in window reflection
- 'Baked' shadows on the textures so even if you switch off the shadow option in FS you will still see the shadows on the ground and on the buildings which enormously increases the realism and decreases the use of the GPU
- During winter the building roofs will be covered with snow
- The aviation museum close to the final of RWY 31L is modeled by Tibor Kókai
- Animated road traffic around the airport
- AES (Airport Enhancement Services) compatibility
- All published approaches were created in the AFCAD file, meaning all RNAV, ILS, VOR, NDP approaches will be available in the default FS GPS/GNS
- Automatic season change for vegetation, photoreal textures and building roofs
- Animated vehicles on the aprons